Learn through challenges
47 seconds · Follow the character, answer questions, build a protein, and test it in battle.
AI × Education
A Pokémon-inspired, AI-configurable learning game that helps students move beyond memorisation through interactive quests, concept-based challenges, and learning content tailored from their own prompts or lesson notes.
Learning amino-acid names is one step. Understanding how their properties affect protein behaviour is another. BioChem Quest gives students a place to practise those connections through questions, collecting, and building.
The project combines a playable 3D world with editable learning content, so the experience can be adapted to class material.
After a brief welcome, the camera follows the character into a learning region. Correct answers earn amino acids, which are arranged into a protein and used in battle. The player enters enzyme-inhibition notes for high school students and requests a real AI draft. The generation wait is shortened. After inspecting the draft, the recording opens that saved generated configuration as a separate local game and completes an enzyme-inhibition question. This is a prototype demonstration: AI-generated content still needs review for accuracy and appropriate challenges.
47 seconds · Follow the character, answer questions, build a protein, and test it in battle.
43 seconds · Enter notes, generate and review a real draft, then explore its adapted game. Generation wait shortened.
AI prototype: generated content needs review before classroom use. Testing found misleading topic labels even in structurally valid drafts.
Move through a 3D world with a shared courtyard and distinct biochemistry regions. Quests and questions give students a reason to explore amino-acid properties.
Answer questions to collect amino acids, then arrange them in the Protein Lab. R-group interactions influence the resulting protein’s stability, attack, and defence.
Field notes and in-game instructions keep explanations close to the activity. Progress is saved in the browser so students can return to their game.
Choose a learning topic, add class notes, and select high school or university students. Keyword suggestions and example objectives help users decide what material to include.
The customisation flow starts with a selected topic and lesson notes. Those notes give the model source material for its draft, while the game checks that the result fits its content structure.
Structure validation helps keep the game playable. Reviewing the draft against the original notes is still necessary to check the educational content.
The browser handles the game world and interface. YAML content packs hold the learning material and game configuration, while a server-side API handles AI drafting. Generated drafts are validated before they can become a playable adaptation.
The implementation uses Three.js for the world, browser storage for local progress, and Cloudflare Pages Functions for the API. Generation requests have rate limits to control shared usage.
Keep the world easy to navigate. Shared facilities sit around a central courtyard, with a different appearance from the learning regions. Instructions remain available during play.
Help users provide useful material. A blank input can be difficult to start with. Topic-specific keywords, example objectives, and a clear audience choice make the customisation task more concrete.
Make failures recoverable. If a drafting request fails, the form preserves the lesson notes and audience selection so users can try again.
The next step is feedback from testing: where students need more guidance, whether questions explain concepts clearly, and how well adapted lessons support the intended learning goals.